A standalone card game for 3–4 players. One round, ten minutes, no friends left.

The Game

A survival card game of betrayal, bargains & broken planes

Your plane went down on an uncharted island. The wreck is full of the parts you need to fly out — and the cabin is full of survivors, and not all of them want the rest of you to make it. Scavenge, bargain, and read the table, because the person handing you a propeller might be the one who strands you.

3–4
Players
10+
Minutes
12+
Ages
Pocket-sized
Take it anywhere
5–8
Parts to escape

Scavenge the wreck

The island is littered with what's left of the plane — a radio, a wrench, a propeller and more. Eight parts in all, and you need them to get airborne.

But parts are currency as much as salvage. Every piece you hold is leverage — and a target on your back.

Propeller resource card

Two ways to win

Swipe right to see each role, then scroll down to find out how they win the game.

Survivor role card
Role 01 · Survivor

You want off the island

Find the parts, cut the right deals, and reach the plane before anyone else does and leaves you stranded. There are two ways out.

Go it alone

Escape solo

Break for the plane on your own, holding any 5 of the 8 parts when a Rescue Window opens.

Cut a deal

Escape together

Pair with one partner and leave holding 7 of the 8 parts between you — if you still trust them.

Saboteur role card
Role 02 · Saboteur

You never wanted to leave

You move like a survivor and trade like one — but every deal you make is a quiet trap. You don't want rescue; you want to rule the island.

Sabotage

Wreck the escape

Win if no Survivor gets off the island before the deck runs out — or slip away in a deal yourself.

Stay hidden

Trust, then betray

Slip Sabotage cards face down into escape piles, win the table's trust, then break it when it counts.

From the deck

A glimpse of what washes up

A handful of the cards you'll fight over, deal away, and live to regret.

Ignition card
Raid card
Propeller card
Shelter card
Deal card
← Swipe to see more →
Get on the manifest
How to Play

One round. Ten minutes. No friends left.

GROUNDED is fast and brutal. A full game runs in the time it takes to lose your temper at the people next to you. Here's the shape of it.

1

Crash & deal

Everyone's a survivor — but secret roles decide who's really trying to get the group out, and who isn't.

2

Scavenge

Hunt the wreck for the eight parts. Claim them, hide them, or trade them — parts are power.

3

Bargain & betray

Make deals to pool parts. Every promise is only as good as the survivor making it.

4

Escape

When the Rescue Window opens, break for the plane — solo with 5 parts, or paired with 7. Win, or get left behind.

Join the Crew

Get on the manifest

Apply to test GROUNDED. We run live sessions before launch and pick a small crew. Seats are limited — we can't take everyone.

Everyone on the manifest gets the founding price. Picked or not, you get first access at the founding-survivor rate when we launch — plus bragging rights that you were some of the first to experience GROUNDED.

No spam. Just the story, the survivors, and the launch date. Plus the opportunity to play with the designer at an exclusive launch event!

Manifest
Flight GR-420 · Test crew register
Ref TC-01Status Awaiting
On the manifest
TC-01

Check your inbox to confirm your place.

If you're picked for the crew we'll be in touch — and either way, the founding price is yours at launch.

Welcome aboard GR-420

Origin

It started on a flight home from Palma

Somewhere over the Mediterranean, on the way back from Palma, I was staring out of the window at the islands scattered below and my mind wandered to a dark place: what if this plane went down? Not into the sea — onto one of those islands. A handful of us walking away from the wreck, the fuselage broken open across the sand, the engine still ticking as it cooled.

And then the thought that wouldn't leave: we'd have everything we needed to get out scattered through that wreck. Enough parts to fly again — if we could find them, and if we could agree on who got a seat.

That's where it turned. Because the moment there aren't enough seats for everyone, the survivors stop being a group. People start hoarding parts. Cutting quiet deals. Smiling while they strand you. By the time we landed I wasn't thinking about the crash anymore — I was thinking about the negotiation, the bluffing, the betrayal. The game where the most dangerous thing on the island is the person sitting next to you.

GROUNDED is that flight, turned into cards. Fix the plane. Flee the island. Trust no one.

I've always loved the kind of card game you can teach in two minutes and that wrecks friendships in ten. This is me trying to make one.

— Isaac, designer of GROUNDED